Skills
I'm expert in 3d (and 2d) character's animation,
secondary animation, deformation and simulation:
- technical modeling: retopology, simplification,
- nomenclature
- deformation skeleton
- control hierarchy
- body weighting
- facial systems(joints, blendshapes, muscles...)
- muscle systems (simulated or not)
- custom deformers(C++)
- pipeline development, maintaining and debug
- automation
Interests
I have a deep interest for several fields :
- NPR(non-photorealist render)
- Realtime user interaction
- Acceleration structures (BVH, Octree, KDTree, etc...)
- Software engineering
Experiences
I worked in a lot of differents place, on a lot of differents projects,
in terms of substance and form:
- Animation Features
- Vfx Features
- Animation Shorts
- TV Series, Episodic
- Ar/Vr
Education
- 3D Animation - Les Gobelins Paris
- BTS Applied Arts - Ecole Boulle Paris