2023
May 2020-Feb 2023 Mikros Animation (Paris)
Cfx Technical Director
Projects:
- Tiger's Apprentice (Animation Feature) As CFX Technical Director i developped, maintained and supported the departement pipeline and tools
- Tiger's Apprentice (Animation Feature) As CFX Technical Director i developped, maintained and supported the departement pipeline and tools
Tools:
Maya, C++, Python, Shotgrid
Maya, C++, Python, Shotgrid
2020
Oct 2019-Jan 2020 MillFilm(Adelaide)
Tech Anim Artist
Projects:
- Cats (VFX Feature) As a tech anim artist i had to do shot work: simulation and post-simulation tweaks and fix, as well as ensuring for proper delivarables.
- Cats (VFX Feature) As a tech anim artist i had to do shot work: simulation and post-simulation tweaks and fix, as well as ensuring for proper delivarables.
Tools:
Maya, Houdini, USD, Python, C++
Maya, Houdini, USD, Python, C++
2019
Jun 2019-Jul 2019 Mathematic(Paris)
Cfx Artist
Projects:
- Sephora (Advertisment) Cfx Artist on this Sephora advertisment. We had to animate and simulate a long cloth ribbon, over live-action shots
- Rollerball (Advertisment) Cfx Artist on this game trailer for the game Rollerball. Cloth and hair simulation done in maya with Nucleus
- Sephora (Advertisment) Cfx Artist on this Sephora advertisment. We had to animate and simulate a long cloth ribbon, over live-action shots
- Rollerball (Advertisment) Cfx Artist on this game trailer for the game Rollerball. Cloth and hair simulation done in maya with Nucleus
Tools:
Maya, Nucleus, Python, C++
Maya, Nucleus, Python, C++
2018
Jan 2018-Sep 2018 Mikros Animation(Paris)
Cfx Supervisor
Projects:
- Asterix & le secret de la potion magique (Animation Feature) A original story co-directed by Alexandre Astier & Louis Clichy with the famous characters created by Uderzo & Goscinny. I supervised the creation of 120+ Cfx assets and the production of 600+ shots. With a team of 13 young and motivated artists we delivered on time and budget thanks to my production coordinator. An hot adventure!
- Asterix & le secret de la potion magique (Animation Feature) A original story co-directed by Alexandre Astier & Louis Clichy with the famous characters created by Uderzo & Goscinny. I supervised the creation of 120+ Cfx assets and the production of 600+ shots. With a team of 13 young and motivated artists we delivered on time and budget thanks to my production coordinator. An hot adventure!
Tools:
Maya, C++, Python, Shotgrid
Maya, C++, Python, Shotgrid
2017
Dec 2016-Dec 2017 Mikros Animation(Paris)
Cfx Technical Director
Projects:
- Sherlock Gnomes (Animation Feature) A Paramount Animation Feature directed by John Stevenson. As a Cfx Technical Director, I rewrote and optimized the Mikros Animation Cfx Pipeline, I created several maya custom deformers (collider, wrap, wire), and provided support for the cfx team, helping deliver 200+ shots
- Sherlock Gnomes (Animation Feature) A Paramount Animation Feature directed by John Stevenson. As a Cfx Technical Director, I rewrote and optimized the Mikros Animation Cfx Pipeline, I created several maya custom deformers (collider, wrap, wire), and provided support for the cfx team, helping deliver 200+ shots
Tools:
Maya, C++, Python, Shotgrid
Maya, C++, Python, Shotgrid
2016
Jul 2016-Aug 2016 Busty Kelp(Bath England)
Animation, Rig, MoCap
Projects:
- BooZoo (Pilot) a 6*5mn pilot for an upcoming TV show for Channel 4, using performance capture
- BooZoo (Pilot) a 6*5mn pilot for an upcoming TV show for Channel 4, using performance capture
Tools:
Softimage|XSI, Python
Softimage|XSI, Python
Jan 2016-Feb 2016 Red Corner(Paris)
Animation, Rig, RnD
Projects:
- Sens (VR Game) An VR experience directed around the graphic novel by Marc-Antoine Mathieu
- Sens (VR Game) An VR experience directed around the graphic novel by Marc-Antoine Mathieu
Tools:
Softimage, Unity, C#
Softimage, Unity, C#
2015
Jun 2015-Aug 2015 La Basse-Cour des Miracles(Strasbourg)
Hardware Design
Projects:
- Michtô Flip (Hardware) I created an electronic circuit involving a master chip, an audio chip and a computer for 3D visualisation for a flipper created by my little brother Freakowsky de LaNasa. Master Chip and Audio chip are coded using arduino. 3D program programmed using PureBasic and OpenGL
- Michtô Flip (Hardware) I created an electronic circuit involving a master chip, an audio chip and a computer for 3D visualisation for a flipper created by my little brother Freakowsky de LaNasa. Master Chip and Audio chip are coded using arduino. 3D program programmed using PureBasic and OpenGL
Tools:
Arduino, PureBasic, OpenGL
Arduino, PureBasic, OpenGL
Apr 2015-Apr 2015 CloseUp-FingerSkate(Paris)
3D Consultant
Projects:
- 3D Printing (RnD) Molds for 3D printed models. I cleaned and retopoligized in Softimage some TurboSquid models.
- STL Import/Export () I wrote a custom C++ Import/Export for STL files. STL files are readable by almost all 3D printing softwares
- 3D Printing (RnD) Molds for 3D printed models. I cleaned and retopoligized in Softimage some TurboSquid models.
- STL Import/Export () I wrote a custom C++ Import/Export for STL files. STL files are readable by almost all 3D printing softwares
Tools:
Softimage|XSI, C++
Softimage|XSI, C++
Feb 2015-Apr 2015 Digital Golem(Brussel)
Character TD
Projects:
- Dunelm (Advertisment) I prototyped a sheep facial rig in ICE and deployed it on the three characters of the three spots for Dunelm.
- Spontex (Advertisment) I rigged in Softimage the hedgehog character with a custom muscle and skin deformer solution.
- Dunelm (Advertisment) I prototyped a sheep facial rig in ICE and deployed it on the three characters of the three spots for Dunelm.
- Spontex (Advertisment) I rigged in Softimage the hedgehog character with a custom muscle and skin deformer solution.
Tools:
Softimage XSI, Python
Softimage XSI, Python
2014
Jul 2014-Dec 2014 La basse-cour des miracles(Strasbourg)
Hardware Design
Projects:
- Moretti Zepellin (Hardware) A remote controlled sculptural light created by the artist Pascal Zagari for the Architect Michel Moretti.
- Autobots (Hardware) An early prototype for an upcoming project directed by Pascal Zagari. Tested in real condition during the festival Michto 9 in Nancy
- Moretti Zepellin (Hardware) A remote controlled sculptural light created by the artist Pascal Zagari for the Architect Michel Moretti.
- Autobots (Hardware) An early prototype for an upcoming project directed by Pascal Zagari. Tested in real condition during the festival Michto 9 in Nancy
Tools:
Arduino, C, Soldering Iron
Arduino, C, Soldering Iron
2013
Mar 2012-Nov 2013 Ellipsanime(Paris)
Cfx TD
Projects:
- Yakari (Pilot) Cloth TD on this pilot for an upcoming feature 'Yakari'. I scripted in python a pipeline for correcting and caching of the clothes. Using syflex as the base simulator.
- Lucky-Luke (Advertisment) Advertisment for a deutch bank. I did the FXs in Softimage ICE
- The Linkers (TV Serie) I develloped from the ground up in Softimage ICE a polygonal based workflow for grooming and simulation of long hairs. I supervised the creation of 30+ characters hair. I went in Nan-Chang China to teach graphists the hair pipeline.
- Yakari (Pilot) Cloth TD on this pilot for an upcoming feature 'Yakari'. I scripted in python a pipeline for correcting and caching of the clothes. Using syflex as the base simulator.
- Lucky-Luke (Advertisment) Advertisment for a deutch bank. I did the FXs in Softimage ICE
- The Linkers (TV Serie) I develloped from the ground up in Softimage ICE a polygonal based workflow for grooming and simulation of long hairs. I supervised the creation of 30+ characters hair. I went in Nan-Chang China to teach graphists the hair pipeline.
Tools:
Softimage, Python, C++, Syflex
Softimage, Python, C++, Syflex
2011
Mar 2011-Sep 2011 La Maison(Saint-Cloud)
Cfx TD
Projects:
- Le tapis de Cracovie (Documentary) Rigger, animator and FX td on this documentary for le Musée du Louvre.
- Audi R18 (Advertisment) I rigged and animated the car in two shots, matching with real plates elements. Production: Tony Pertersen Films, Direction: Debastien Chantrel
- Le tapis de Cracovie (Documentary) Rigger, animator and FX td on this documentary for le Musée du Louvre.
- Audi R18 (Advertisment) I rigged and animated the car in two shots, matching with real plates elements. Production: Tony Pertersen Films, Direction: Debastien Chantrel
Tools:
Softimage|XSI, Houdini, Python, C++
Softimage|XSI, Houdini, Python, C++
Aug 2010-Mar 2011 Europacorp(Montreuil)
Cloth Supervisor
Projects:
- A monster in Paris (Animation Feature) Cloth Supervisor on this Eric 'Bibo' Bergeron feature film. I developped the cloth pipeline based on syflex. And supported the 10+ team for dailies delivery of reviews, so we can show with the director.
- A monster in Paris (Animation Feature) Cloth Supervisor on this Eric 'Bibo' Bergeron feature film. I developped the cloth pipeline based on syflex. And supported the 10+ team for dailies delivery of reviews, so we can show with the director.
Tools:
Softimage|XSI, Python, C++
Softimage|XSI, Python, C++
2010
Feb 2009-Jun 2010 AT Videos(Paris)
Animator, Rigger, Dev
Projects:
- Les Barbapapas sur Mars (Pilot) Character Animator on this 4*6 minutes Pilot for an upcoming TV serie "Les Barbapapas", directed by Thomas Taylor.
- Les Barbapapas sur Mars (Pilot) Character Animator on this 4*6 minutes Pilot for an upcoming TV serie "Les Barbapapas", directed by Thomas Taylor.
Tools:
Maya,XSI,Python
Maya,XSI,Python
2008
Sep 2008-Nov 2008 La Station Animation(Paris)
Character/Cloth TD
Projects:
- Les aventures culturelles de Mr Loutre (Pilot) Character/Cloth TD on this pilot directed by Ahmidou Lyazidi & Marguerite Sauvage.I scripted in one week a full biped rig solution, based on ahmidou's design, then rigged the two characters.
- Les aventures culturelles de Mr Loutre (Pilot) Character/Cloth TD on this pilot directed by Ahmidou Lyazidi & Marguerite Sauvage.I scripted in one week a full biped rig solution, based on ahmidou's design, then rigged the two characters.
Tools:
Softimage|XSI, JScript
Softimage|XSI, JScript
2007
Mar 2007-May 2007 Cube Creative(Paris)
Character/Cloth TD
Projects:
- Omo Micro (Advertisment) Cloth/Character TD on this ad. I worked closely with animation director Eric Prebende to deliver 4 fully rigged characters(body & facial).
- Le Paresseux Geant (Documentary) Character TD on this documentary directed by Nicolas Devaux. I scripted a muscle solution in jscript and rigged the smilodon(saber-tooth tiger) character.
- Omo Micro (Advertisment) Cloth/Character TD on this ad. I worked closely with animation director Eric Prebende to deliver 4 fully rigged characters(body & facial).
- Le Paresseux Geant (Documentary) Character TD on this documentary directed by Nicolas Devaux. I scripted a muscle solution in jscript and rigged the smilodon(saber-tooth tiger) character.
Tools:
Softimage|XSI, Syflex, JScript
Softimage|XSI, Syflex, JScript
Sep 2004-Feb 2007 Def2Shoot(Paris)
CG Generalist
Projects:
- Bravo Gudule (TV Serie) Character Rigger, Animator
- Peur du noir (Animation Feature) Character Rigger, Animator
- Bravo Gudule (TV Serie) Character Rigger, Animator
- Peur du noir (Animation Feature) Character Rigger, Animator
Tools:
Softimage|XSI,VBScript, JScript
Softimage|XSI,VBScript, JScript
2004
Jul 2004-Sep 2004 LundiMardiMercredi(Saint-Denis)
CG Generalist
Projects:
- Intermarche (Architectural Visualization) Previsualition images for retail design. I modeled, textured lighted and rendered in 3DSMax and VRay inside and outside of some supermarket.
- Intermarche (Architectural Visualization) Previsualition images for retail design. I modeled, textured lighted and rendered in 3DSMax and VRay inside and outside of some supermarket.
Tools:
3DSMax,VRay
3DSMax,VRay