benjamin malartre - 2d/3d technical director

Ivy Generator

Ivy generator is an early test using ICE. It\'s a growing and branching system, that interacts with an environment object.

Obstacle Avoidance

Obstacle Avoidance is a sample flocking scene. Particles interacts with their neighbors, following basic flocking rules.
Plus they interact with the environment

Diffusion Aggregation

Study of organic system, diffusion aggregation model can represent mosses, lichens, or neuronal circuits.

ICE Face Rig

A particle based facial rig I develloped for an advertisment for Seed Animation Studio.

Cob Web

Attempt to make a cob web using ICE strands.

FFMPEG

GUI for encoding movies for the html5 video tag. It\'s based on the FFMPEG library and outputs video in 3 formats, to be compatible with all majors web browser. Linux Only

GLFW3.1 for PureBasic

GLFW3.1 is a cross-platform C API for creation and handling of OpenGL Windows./n This is an interface for the PureBasic programming language

GLFontAtlas

An simple C++ Library for creating Font Atlas for using in OpenGL. This library is build upon the FreeType C Library. Plus an interface for the PureBasic Language

Furax

Furax is a set of ICE Compounds to generate strands from mesh surfaces and volumes

Toonix

Toonix is a set of custom C++ ICE Nodes to generate Toon Lines, it supports Silhouette Detection, Boundary Detection,Intersection Detection(WIP) Crease Detection, Edge Cluster Detection, as well as experimental light and shadow approximation. It outputs on-the-fly polymesh geometry.